Automatic save-slot selection - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +------ Forum: Enhancement/Modification Scripts (https://www.save-point.org/forum-98.html) +------ Thread: Automatic save-slot selection (/thread-6486.html) |
Automatic save-slot selection - Jimmie - 05-01-2009 Zelda style automatic save-slot selection by Jimmie May 1 2009 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. Description This script makes the game automatically choose a save-slot for the player when saving. Upon starting a new game (or loading an old one), the player selects a slot to save to (or load from, naturally). Every future time the save scene is accessed it will automatically choose that one and save. I'm not providing any screenshots since this does not modify the interface in any way, nor any demo because it works out of the box. Installation Copy/paste this into a new script slot. That's it. Code: ** Zelda style automatic save-slot selection Known issues Usability The script has one major fault, and it is a usability one. Your menu will only make the normal "decision" sound when selecting save from the menu, rather than the "save" sound. Since there are so many custom menu systems out there, I have not bothered to fix this, even for the default. If you need help changing this for a particular system, post here to let me know and I'll hopefully respond with a solution rather promptly. Just make sure to provide a link to the script in case it's not the default. You could probably also persuade me into making something more advanced such as a confirmation box or similar. Good luck! And as always, let me know of any problems or awesome ideas you're having. //Nitt |