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Mission Script - Leon Westbrooke - 07-04-2006

Mission/Quest Menu Script
Leon Westbrooke
July 4, 2006


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Ok, I revamped the whole system to make it more user-friendly. Just follow the directions, and it will work like a dream.

Description:
A Mission or Quest scene that shows your list of missions, and whether they are incomplete, or completed, along with who sent you, their reward, and where they can be found.

Update includes no lag, and a slightly easier command when adding missions.

Features:
There is 2 new features:
1. If the user doesn't know of the mission, it doesn'tappear in the list, nor does a slot for it.
2. Completed missions are in green.
3. Number of missions. (X/Y) X is completed missions, Y can be either known missions,
or your game's total missions. Set Mission_Setup to 'true' if you want known missions,
false for total.

Instructions:
Put it above main.

The instructions have changed alot more than the features. Just go through
the short list below, and you'll know. Just remember, go in order, and if you have 10
different missions in 1 spot, you must have the same number in each other segment
of the module, with the exception of the lines of text. (Yes, i made that one all the easier.)

The list of missions is in game_party use Leon_Edit to find it and follow instructions there.

Changing the status of the missions is different than before as well.

You can use $game_party.mission[x][1] += y to add to a mission's status, x = mission#, y = amount.

or set it using $game_party.mission[x][1] = y, x being the mission id,
y being the status you want it set to.

1 = they dont know the mission
2 = they know the mission, but it is incomplete
3 = the mission is complete.

Do NOT post my work in any other forums without my permission, and NEVER take credit
for my work.

The Demo

.zip   Mission_Demo.zip (Size: 219.26 KB / Downloads: 5)


The Script
The Code

Please, Leave me your thoughts.