Star Ocean Battle System - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +------ Forum: Battle System (CBS) (https://www.save-point.org/forum-94.html) +------ Thread: Star Ocean Battle System (/thread-6377.html) |
Star Ocean Battle System - CrushD - 03-06-2005 Star Ocean Battle System Projectiles, and More! by CrushD Mar 6 2005 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. Demo: CrushDProjectiles_PartySwitching.rar (Size: 720.64 KB / Downloads: 10) Old Version ----------------------------------------------- Current Features: Ability to run from battles Working, customizable AI for allies and enemies Weapon Ranges and Weapon Speeds Custom Window for AI Add-On to Skill Window Editable Hotkeyed Skills Editable Skill List for Allies Items now function (for balance issues I would suggest making them Close Range, I would not encourage setting items on to Requires Casting because I dont know if it is balanced and bug free. So I strongly suggest not setting items on Requires Casting!) ALL (with the exception of confusion) STATUS EFFECTS WORK! 3D-ESQUE PERSPECTIVE in the battle map. Characters can zoom in and zoom out as you move up and down and your speed changes too. Ability to have multiple battle maps and be able to customize them. SIDE SCROLLING MAPS!!! ABILITY FOR MONSTERS TO AMBUSH YOU!! Recognizing Collisions Allows you to still be able to use the built in battle system. Newest Features: PROJECTILES AND AOE! Currently all examples of the different types of projectiles and AOE that I've created are on Hilda, feel free to test them out. The ability to switch party members in battle! Recent Fixes: Completely Redid Motion. No longer uses the update_moving that RMXP comes with at default, but created my own that makes much smoother motion. Completely Redid EVERYTHING! Instead of the battle being events representing the battlers, I have made battlers be able to act and look how I want them to. And this means... You can now set your party size to whatever you want(you no longer need 4 party members) Slightly smoother workings Fixed some minor bugs Makes future ideas more possible This version has the lag severely reduced for all your enjoyment Working On: Some more minor bugs that have popped out with my major rehaul Some more targeting issues Sprite work (probably going to wait until I actually draw up my own sprites) Recognizing Collisions for battle motion Making Line Effect Damage Adding the homing ability to fireballs Custom skills made just for battle system, examples: Provoke, Repel, Countermove Having hotkeys recognize if a target is close range or far range (like Star Ocean) and doing the respectively ranged skill. and I think thats it... for now |