Picture Message Window - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +------ Forum: Message/Text System (https://www.save-point.org/forum-96.html) +------ Thread: Picture Message Window (/thread-6320.html) |
Picture Message Window - Chrono Cry - 10-12-2007 Picture Message Window - With Ease by Chrono Cry Oct 12, 2007 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. Introduction I don't usually create stuff like this, but i hear alot of complaints about it...when it is generally such an easy thing to do, all this does is alias window_message so that an image will appear exactly inline with window no matter where it's positioned. This script is in no way intended to be good or anything amazing, it was created for those who know nothing about RGSS and to allow people to make beautiful message systems instead of using the windowskin. Add this above main and remember to store your message window picture in the 'picture' folder, sized 480 width x 160 height. Also replace the word Message with whatever you called your image. Also you can now change the opacity of the image to make life easier, to change it, just change the line message.opacity = 200 to any desired number (0 being invisble amd 255 being solid). Code: #----------------------------------------------------------------------------- Q&A Q. Does this work with the UMS? Not sure awaiting confirmation ~Mac |