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KyoPrizeShop XP Mangostan - Printable Version

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KyoPrizeShop XP Mangostan - kyonides - 08-12-2015

KyoPrizeShop XP Mangostan


by Kyonides-Arkanthos


Introduction

This script allows you to open point exchange stores. If you have visited a fair or have played games like Pokemon where you could earn points at a casino, then you know what I'm talking about here. Players may get either gold, items, weapons, armors or skills at the store.

Since Mangostan version 1.5.2 it also includes the Elite Exchange Store feature that lets heroes earn Elite Points if their team achieved an Elite Status only.


SCREENSHOT

[Image: screenshot_kyoprizeshop_gifts.png]

Instructions

There are some TXT files you need to edit so you can configure the prizes, gifts and additional prizes.




FAQ

Nothing to say, yet.


Compatibility

Designed for RPG Maker XP only.


Terms and Conditions

Free for use in non commercial projects. Due credit is not optional but a must.


RE: KyoPrizeShop XP Maracuyá - kyonides - 08-12-2015

BUMP!

Updated script to fix a bug that didn't let the store to properly update its goods list after spending an specific amount of exchange points.


RE: KyoPrizeShop XP Maracuyá - Lightness - 03-03-2016

Really like this script, but I found an issue with tileset priorities. Anything that has a priority greater than zero appears above the bottom window:

Content Hidden

I haven't really taken a look to see if it's something I could fix myself (although I'm not good at scripting), but either way I figured you would probably want to be made aware of it.


RE: KyoPrizeShop XP Mangostan - kyonides - 03-03-2016

I Really Feel Too Lazy To Bump This Thread...

There was just a Maracuyá version in the English directory but I already uploaded the new Mangostan version. Before this happened one could only find the Spanish version of my script. You should also know that I won't support old versions of KyoPrizeShop anymore.


RE: KyoPrizeShop XP Mangostan - Lightness - 03-04-2016

Yeah I figured it was only worth mentioning if you're still supporting the script, and when a thread is six months old it can be pretty hit or miss. I got a chance to take a look at it today and it seemed to be a pretty easy fix anyways (removing the tileset priorities from class Scene_KyoPrizeShop seemed to do the trick).