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 Working on GUIs, and Need HELP! - JayRay -  12-27-2014
 
 First, let me just say that DERVVULFMAN was very helpful to me before. Trying to create a WOW/MMORPG styled message window (images, compatible with Mousie) and each time I put this in, and start it up after firign up an event to load it up, I get a NoMethodError for the messagegui_update with []=
 
 Here's the script thus far.
 
 
 Code: #===============================================================================# Message GUI Window Screen
 #-------------------------------------------------------------------------------
 # By JayRay 4/22/2014
 #
 # To begin, this will be a windowed 'Message' hud that I want to use with Mousie
 # that comes up after certain variables are created, and a switch is turned on
 #
 # The screen will have variables change depending on events used on the screen
 # for this map, while Game Switch 10, New Hero Game Switch is in operation.
 #
 # Game Variables 38-53 hold message data
 # Game Variables 66-67 hold the window's initial x/y position
 # Game Switch 25 sets its visiblity on/off
 #
 #
 #==============================================================================
 
 
 
 #==============================================================================
 # ** Window_MessageGui
 #------------------------------------------------------------------------------
 #  This window displays New Nero Data
 #==============================================================================
 
 class Window_MessageGui < Window_Base
 #---------------------------------------------------------------------------
 # * Object Initialization
 #---------------------------------------------------------------------------
 def initialize
 super(0, 0, 640, 480)
 self.contents     = Bitmap.new(width - 32, height - 32)
 self.back_opacity = 0
 self.opacity      = 0
 self.z            = 500000
 refresh
 end
 #---------------------------------------------------------------------------
 # * Refresh
 #---------------------------------------------------------------------------
 def refresh
 self.contents.clear
 # Acquire character info from variable data
 rog_talkerface        = $game_variables[38]
 rog_talkertitle       = $game_variables[39]
 rog_messagetitle      = $game_variables[40]
 rog_messtext1         = $game_variables[41]
 rog_messtext2         = $game_variables[42]
 rog_messtext3         = $game_variables[43]
 rog_messtext4         = $game_variables[44]
 rog_messtext5         = $game_variables[45]
 rog_messtext6         = $game_variables[46]
 rog_messtext7         = $game_variables[47]
 rog_reward1           = $game_variables[48]
 rog_reward2           = $game_variables[49]
 rog_reward3           = $game_variables[50]
 rog_reward4           = $game_variables[51]
 rog_goldreward        = $game_variables[52]
 rog_expreward         = $game_variables[53]
 # Acquire background from variable data
 # Render character info
 bitmap = RPG::Cache.picture("messagegui")
 self.contents.blt(0 , 0, bitmap, Rect.new(0,0,250,480))
 self.contents.draw_text(  0,  10, 200, 32, rog_talkerface.to_s)
 self.contents.draw_text(  0,  40, 200, 32, rog_talkertitle.to_s)
 self.contents.draw_text(  0,  70, 200, 32, rog_messagetitle.to_s)
 self.contents.draw_text(  0, 100, 200, 32, rog_messtext1.to_s)
 self.contents.draw_text(  0, 130, 200, 32, rog_messtext2.to_s)
 self.contents.draw_text(  0, 160, 200, 32, rog_messtext3.to_s)
 self.contents.draw_text(  0, 190, 200, 32, rog_messtext4.to_s)
 self.contents.draw_text(  0, 220, 200, 32, rog_messtext5.to_s)
 self.contents.draw_text(  0, 250, 200, 32, rog_messtext6.to_s)
 self.contents.draw_text(  0, 280, 200, 32, rog_messtext7.to_s)
 self.contents.draw_text(  0, 310, 200, 32, rog_reward1.to_s)
 self.contents.draw_text(  0, 340, 200, 32, rog_reward2.to_s)
 self.contents.draw_text(  0, 370, 200, 32, rog_reward3.to_s)
 self.contents.draw_text(  0, 400, 200, 32, rog_reward4.to_s)
 self.contents.draw_text(  0, 430, 200, 32, rog_goldreward.to_s)
 self.contents.draw_text(  0, 460, 200, 32, rog_expreward.to_s)
 # Render character background text
 end
 #---------------------------------------------------------------------------
 # * Frame Update
 #---------------------------------------------------------------------------
 def update
 super
 refresh if self.visible == true
 end
 end
 
 
 #==============================================================================
 # ** Scene_Map
 #------------------------------------------------------------------------------
 #  This class performs map screen processing.
 #==============================================================================
 
 class Scene_Map
 #---------------------------------------------------------------------------
 # * Alias Listings
 #---------------------------------------------------------------------------
 alias messagegui_main main
 alias messagegui_update update
 #---------------------------------------------------------------------------
 # * Main processing
 #---------------------------------------------------------------------------
 def main
 # Draw and position the window
 @messageguiwindow = Window_MessageGui.new
 @messageguiwindow.x       = $game_variables[66]
 @messageguiwindow.y       = $game_variables[67]
 @messageguiwindow.visible = false
 # Perform the original call
 messagegui_main
 # Dispose of window
 @messageguiwindow.dispose
 end
 #---------------------------------------------------------------------------
 # * Frame Update
 #---------------------------------------------------------------------------
 def update
 # Branch system visiblity based on variable
 if $game_switches[25] == true
 @messageguiwindow.x       = 0
 @messageguiwindow.y       = 0
 @messageguiwindow.visible = true
 @messageguiwindow.update
 else
 @messageguiwindow.visible = false
 @messageguiwindow.update
 end
 # Perform the original call
 messagegui_update
 end
 end
 
 RE: Working on GUIs, and Need HELP! - Zexion -  12-27-2014
 
 Uh, I just plugged it in and turned on switch 25 and it works for me :s
 http://puu.sh/dLLqD/9ab43c640a.png
 If you're setting anything to nil and not handling every case of it in the script, that's the problem.
 
 
 RE: Working on GUIs, and Need HELP! - JayRay -  01-02-2015
 
 yep,dealt with... got it figured out, and have some stunning GUIs going so far...
 
 
 
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