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GMG: The General Monster Generator - Printable Version

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GMG: The General Monster Generator - DerVVulfman - 02-24-2011

[Image: QL7oRau.png]
Ver 1.1


Introduction
Do you have need for a cave where lumbering beasts emerge? Is there a large mound of dirt where giant snakes crawl out of? Based in part on SephirothSpawn's Event Spawner, this system grants the user access to quick and pre-defined script calls for generating enemy events.


Demo
Right here


Script
The Script


Required Script
Event Spawner by SephrothSpawn
* Minor corrections made to Event Spawner (actual corrections) & the SDK Dependency has been removed


Instructions
The instructions are in the script. Mostly packed around each value and array you can edit. However, the demo should make it easier to understand.


Requires:
SephirothSpawn's Event Spawner v 2.0


Credits and Thanks
Thanks to SephirothSpawn. Without his script, I would have a migrane trying to craft my own.


Terms and Conditions
The system is designed for royalty-free usage in private, shareware and commercial games.


[Image: xp_warning.png]
Image has link to Enterbrain's Download Page



RE: GMG: The General Monster Generator - MetalRenard - 02-24-2011

Nice job. That would be awesome with a A-RPG script for those who like xp crunching games Grinning


RE: GMG: The General Monster Generator - DerVVulfman - 02-25-2011

Yeah. I tried it out on MrMo's ABS and forgot to slow down the generator (kinda like the demo's) and I was overrun with 3-hit ghosts. Wow... It was like I was playing good ol' 'Gauntlet'. Laughing


RE: GMG: The General Monster Generator - DerVVulfman - 02-26-2011

Whoopsie!

Bump to version 1.1.

Er... I forgot to make the regular wandering monsters ERASE after you fight 'em. Now regular monsters erase as they should. ABS monsters do that by default.