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Maps and screenshots thread - Printable Version

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+--- Thread: Maps and screenshots thread (/thread-2870.html)



RE: Maps and screenshots thread - DerVVulfman - 12-12-2015

A bit of an observation. Have you thought about brownstone stairs to match the sandstone look of the walls? Gray Marble stones against sandstone makes them look out-of-place. Granted, no one made sandstone stairs that I've seen.

Winking It'd be a nice addition.


RE: Maps and screenshots thread - Terra420 - 12-12-2015

Never thought about that, but I could maybe just do a color edit on them. I thought the stairs looked okay, they kind of match the suits of armor next to them. Anyway, here's another one of my forest maps.
[Image: 0nX0863.png]


RE: Maps and screenshots thread - Taylor - 12-18-2015

Something of an experiment.

[Image: CWd0bs9WsAIKdoK.png:large]


RE: Maps and screenshots thread - Melana - 12-21-2015

Aerial wind dungeon in the making :)

[Image: lighttest15ex4mqw6spg.png]

[Image: lighttest44ysxp5r0v4k.png]

[Image: lighttest144u56pyslm2.png]


RE: Maps and screenshots thread - BeJeremiah - 12-29-2015

I haven't posted in a long time. Maybe posting something will help me find where this script hanging error is... :(

[Image: CXXlT5yW8AAY83i.png]


RE: Maps and screenshots thread - DerVVulfman - 12-30-2015

Nice cityscape. But if you have a script hanging problem, I recommend the 'code support' board. Winking Be descriptive.


RE: Maps and screenshots thread - BeJeremiah - 12-30-2015

Oh I fixed that shortly after posting the picture. :)

Played lost Kingdoms and thought it would be fun to try to remake it...I was wrong.

[Image: CXcpsfCWwAEIdFP.png]


RE: Maps and screenshots thread - Melana - 01-10-2016

I think it's time for my weekly contribution to this thread, so here we go.
Just a random shot from one of the exploreable areas in my game:

[Image: dzpc4q7g.png]


RE: Maps and screenshots thread - Melana - 01-24-2016

Let's go on here

[Image: lighttest47uva9yqpzi1.png]

It would be cool to have more people here who contribute some pictures.
I always love to see the art styles and designs from different games and projects. :)


RE: Maps and screenshots thread - DerVVulfman - 02-01-2016

Well, since you asked so nicely Cheery

[Image: attachment.php?aid=552]


It has been a while since I put pen to paper as my attention has been directed towards the coding aspects of game development.

Some people may recognize the graphics... coming from what may be the OLDEST Raycasting system known to Man, Woman, Child, Most Household Pets, and a toaster. Primitive as it was, it wasn't tied to RPGMaker XP's actual tilemap system... did NOT use the map editor... and had player position and maps hardcoded into the script. Heck, there were bugs in the system where it required that the map have solid wall borders around the whole map (sucks if you want horizons). But what do you expect when the timestamp on the website said 2005 (thank you wayback machine!!!).

I've been tearing tearing the script apart, setting it up to actually use the tilemap, map editor, deal with the speed settings... etc. And... hehehe... animated walls (like having animated autotiles). I even have walls going dark or black in the distance for those ever popular dungeon crawls. But I don't have floors or ceilings, or any walls taller than 64 px at a time (yep, I want levels). But if you're interested... here's a video!!!

(>Box Com Linkie<)





.png   Raycast.png (Size: 16.28 KB / Downloads: 149)