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Maps and screenshots thread - Printable Version

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+--- Thread: Maps and screenshots thread (/thread-2870.html)



RE: Maps and screenshots thread - deValdr - 06-08-2011

On the menu thing you need to reduce the font size. It will look much much better. Also maybe try a different font?


RE: Maps and screenshots thread - MagitekElite - 06-26-2011

I decided to rebuild the previous maps because it flowed really weird...stopped in odd places and didn't look very natural. So here is a current WIP piece of the previous map under changes:

Content Hidden

What do you guys think? More natural looking mountains than before, or worse? *If more detail is needed on the maps, just say so :P*


RE: Maps and screenshots thread - Charlie Fleed - 06-26-2011

[Image: Immagine-7.jpg]
There's an elevation error in the red-circled zone.
The blue-circled area is a bit weird. I guess I would make the two platforms with rocky border one.
The yellow-circled area is weird too. I would extend the lower, rocky-bordered area towards the top-right till it touches the higher rocky-bordered area.


RE: Maps and screenshots thread - deValdr - 06-26-2011

Customly written engine by me. Made with the SDL library for drawing and window. Written in C++.

Content Hidden
Walking, animations, objects, map, tiles, and NPCs is working. So is the main menu which I wont show right now. All written from scratch, I feel good about myself ^_^

Coming up: NPC interaction and Particles

EDIT: Oh and yeah. This engine uses pixel movement and pixel positioning for NPCs and objects which gives a much smoother experience than the RPG Maker RTP engine.
The sprites are also generated in runtime from the following attributes:
string gender;
string hair_id;
string hair_color;
string eyes_id;
string eye_color;
string base;
int nose_id;
int mouth_id;
string body1;
int body2_id;
string legs;
int feet_id;


RE: Maps and screenshots thread - MetalRenard - 06-26-2011

Wow Valdred, nice work!
"The sprites are also generated in runtime from the following attributes:"
Does this mean you can modify one of these attributes to, for example, change the clothes etc?


RE: Maps and screenshots thread - deValdr - 06-26-2011

Absolutely :) It allows for character creation upon starting a new game, making your character change by equipping and unequipping stuff + you will be able to go take a haircut and the sprite will change accordingly. ;)


RE: Maps and screenshots thread - deValdr - 07-16-2011

New screeny from me:
Content Hidden

Of my engine in progress. Mapping sucks because I haven't managed to make a working map editor yet, so I had to program the mapping T_T
All graphics is original and made by the brilliant artist with which I work. All character sprites are generated from data about them, like hair color. I currently only have one set of cloth to choose from but that is also "generated"


RE: Maps and screenshots thread - Charlie Fleed - 07-17-2011

Character designs for Hartacon:
[Image: humans-small.png]
Art by Katarzyna Kamińska.
More coming soon.


RE: Maps and screenshots thread - Charlie Fleed - 07-17-2011

err.. thanks for the compliments but...
Quote:Art by Katarzyna Kamińska.
:P



RE: Maps and screenshots thread - Charlie Fleed - 09-19-2011

[Image: grassset2.jpg]