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Mousie: The Mouse System - Printable Version

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RE: Mousie: The Mouse System - Agckuu Coceg - 01-29-2011

So that's it, my bad with read a manual. But logical to assume, why cannot combine the two functions?


RE: Mousie: The Mouse System - DerVVulfman - 01-30-2011

Well, either you use the mouse to click on and activate an event, or you use the mouse to click where you wnat the player to walk. It won't know which option you wish to take if the two were combined. So I don't see combining the two to be feasible. Anyway, the click-on-event feature was an afterthought for a friend and wasn't intended to be part of the system.


RE: Mousie: The Mouse System - Kristovski - 01-30-2011

While I haven't used the system thoroughly, isn't it possible to set the item for right click and walking to left click?


RE: Mousie: The Mouse System - DerVVulfman - 01-31-2011

Having a mouse button (left or right) being an item/select button would normally presume another as a cancel/escape button. Having Mousie perform movement, item select and be able to backtrack with an escape function (or change to a separate action/escape function) when dialog windows show up during map windows...

No. Make something too complex and it becomes easier to break. And the more you put into a system that is supposed to run in the background, and the slower systems may run. It's for both these reasons I decline. Sorry.


RE: Mousie: The Mouse System - DerVVulfman - 06-15-2011


BUMP!
to version 2.7

Re-included the subroutines that my Pos Set routine was supposed to use. My bad for accidentally leaving them out. Now you can use this call which I listed in the instructions for the last version:

Code:
#   Mouse.pos_set(x, y)
#       This call sets the mouse cursor's position specified by x and y.



RE: Mousie: The Mouse System - MetalRenard - 06-15-2011

Keep it up DerVV!


RE: Mousie: The Mouse System - DerVVulfman - 06-16-2011

NOW... I see what's happening. It's a conflict with the Event clicking on an event that doesn't have an action button trigger.

So now, the event click feature only responds to events that have the trigger set to action. The mouse will not activate or click anything set to player touch, event touch, parallel process or (gasp), autorun. Wow... that would suck.

So... BUMP! to version 2.8.
Thanks goes to MeKool of House Slashers and RPG Revolution for pointing out the event click issue.


RE: Mousie: The Mouse System - DerVVulfman - 06-17-2011

BUMP! to version 2.9.
One final bump.... a small syntax error corrected.




RE: Mousie: The Mouse System - LilyKnight - 03-16-2012

can't seem to get my character to move via mouse even after talking to the guy.


RE: Mousie: The Mouse System - DerVVulfman - 03-16-2012

It's currently set to event clicking mode. This means you have the mouse set up so it can click on events and activate them like an old LucasArts game while moving the character with the keyboard. It's a switch in the system. Tongue sticking out