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Is a life simulation game above RPG XP ? - Printable Version

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Is a life simulation game above RPG XP ? - donanandsunder - 05-09-2010

Can it be done? Like DerWolfman's Mousie does a great job in creating the same gameplay partially. Variables for the relationship systems.
But can an event be processed just by clicking the event?
And has anybody attempted this yet ?

P.S : I am not talking about picture dating sims, but a SIMS style game .

Thank you for your time


Is a life simulation game above RPG XP ? - deValdr - 05-09-2010

Everything can be done.
It's pretty easy to make an event process when clicked.


Is a life simulation game above RPG XP ? - donanandsunder - 05-09-2010

So the character won't have to walk all the way to the event to process it ? YAY !....So I will request it in the script request section.....Help me out will ya ?


Is a life simulation game above RPG XP ? - donanandsunder - 05-19-2010

Bump

Valdred, did you read my question properly ?


Is a life simulation game above RPG XP ? - elisamuelps - 05-19-2010

If u know rgss or C++ there no are limits in making a game so the mouise system can be edited, im trying to edit the mouise too to make compatible with xas hero 3.6, so is not easy but no impossible


Is a life simulation game above RPG XP ? - Boot - 05-19-2010

I'm sure DerVV has said it's currently not possible, something to do with how XP handles event processing.

Don't take my word for it since I can't seem to find the post in question, that's just what I remember reading.


Is a life simulation game above RPG XP ? - Sephiron - 05-19-2010

Of course it's possible. A while back i made a simulation, but i never released it. It's quite simple, too. It relies on variable changing events to modify the motives and stuff. I also made a motive hud a while ago. I would show you, but i'm sort of in school right now.

Anyways, It's 100% possible to amke a simulation game using RGSS.


Is a life simulation game above RPG XP ? - deValdr - 05-19-2010

I read you question, I am just working on a far too large amount of stuff at once right now. To check if an event is clicked, use the mouse script by dervv, and create a method that returns true if the mouse button is clicked, the mouse pos_x and pos_y is larger than the event x and y, but smaller than the event x + height/event y + width
That's pretty much it.


Is a life simulation game above RPG XP ? - Sephiron - 05-20-2010

Oh god, this is extremely old, but yeah.
http://forum.cheatengine.org/viewtopic.php?t=458586
I used one variable HUD i made ages ago that would update every second, and pretty much did edits to it for each variable. I then used events to modify the variables on each map (So let's say every second, hunger would go down by 1, every 3 seconds sleep down by 1, etc.
I would then use Mephistos house script version 1.6 to place furnitures and stuff that would increase variables. Furnitures like a fridge would call a shop that sold only food, which would increase Hunger in a different way than others. Beds would increase your sleep by a handful of points, but you're stunned i guess.

I then took the same exact pack of scripts and started work on a survival game set on a stranded island. This worked just as well, as i increased the amount of features and decreased the amount of lag.
Then my computer crashed, and i bought a new one.
I'm now working with the same setup as before, but now for a Dungeon keeper style game called Trappers keep.

Anyways, i made this ultra long post just to say that even though it may be difficult, your work can pay off. Anything is possible as long as you can imagine the best way to do it.