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 Audio Settings - EJlol -  03-07-2008
 
 
 Audio SettingsVersion: 1.1.0
 Introduction
 
 Always wanted a volume option? With this script you can let the player change the volume. You only have to script / event a GUI for it.
 
 Features
 ScreenshotsChange the Music volume
Change the SE volume
 
 Just turn your speakers on.
 
 Demo
 
 None, it's just copy-paste. And if you don't know how to copy-paste, learn it! You are the copy-paste generation after all.
 
 Script
 
 
 Code: #==============================================================================# ** Game_System
 #------------------------------------------------------------------------------
 #  This class handles data surrounding the system. Backround music, etc.
 #  is managed here as well. Refer to "$game_system" for the instance of
 #  this class.
 #==============================================================================
 
 class Game_System
 #--------------------------------------------------------------------------
 # * Public Instance Variables
 #--------------------------------------------------------------------------
 attr_reader   :music_volume
 attr_reader   :sound_volume
 #------------------------------------------------------------------------
 # * Alias Listings
 #------------------------------------------------------------------------
 unless self.method_defined?(:ejlol_as_gsystem_initialize)
 alias_method :ejlol_as_gsystem_initialize, :initialize
 end
 #--------------------------------------------------------------------------
 # * Object Initialization
 #--------------------------------------------------------------------------
 def initialize
 ejlol_as_gsystem_initialize
 @music_volume = 100
 @sound_volume = 100
 end
 #--------------------------------------------------------------------------
 # * Change backgroundmusic volume
 #     volume : the volume
 #--------------------------------------------------------------------------
 def music_volume=(volume)
 @music_volume = [[volume, 100].min, 0].max
 bgm_play(@playing_bgm)
 end
 #--------------------------------------------------------------------------
 # * Change soundeffect volume
 #     volume : the volume
 #--------------------------------------------------------------------------
 def sound_volume=(volume)
 @sound_volume = [[volume, 100].min, 0].max
 bgs_play(@playing_bgs)
 end
 end
 
 #==============================================================================
 # ** Audio
 #==============================================================================
 
 module Audio
 class << self
 #------------------------------------------------------------------------
 # * Alias Listings
 #------------------------------------------------------------------------
 unless self.method_defined?(:ejlol_as_audio_bgmplay)
 alias_method :ejlol_as_audio_bgmplay, :bgm_play
 alias_method :ejlol_as_audio_bgsplay, :bgs_play
 alias_method :ejlol_as_audio_meplay,  :me_play
 alias_method :ejlol_as_audio_seplay,  :se_play
 end
 #------------------------------------------------------------------------
 # * BGM Play
 #------------------------------------------------------------------------
 def bgm_play(filename, volume = 100, pitch = 100)
 volume = Integer(volume * $game_system.music_volume / 100.0)
 # Original BGM Play Method
 ejlol_as_audio_bgmplay(filename, volume, pitch)
 end
 #------------------------------------------------------------------------
 # * BGS Play
 #------------------------------------------------------------------------
 def bgs_play(filename, volume = 80, pitch = 100)
 volume = Integer(volume * $game_system.sound_volume / 100.0)
 # Original BGS Play Method
 ejlol_as_audio_bgsplay(filename, volume, pitch)
 end
 #------------------------------------------------------------------------
 # * ME Play
 #------------------------------------------------------------------------
 def me_play(filename, volume = 100, pitch = 100)
 volume = Integer(volume * $game_system.music_volume / 100.0)
 # Original ME Play Method
 ejlol_as_audio_meplay(filename, volume, pitch)
 end
 #------------------------------------------------------------------------
 # * SE Play
 #------------------------------------------------------------------------
 def se_play(filename, volume = 80, pitch = 100)
 volume = Integer(volume * $game_system.sound_volume / 100.0)
 # Original SE Play Method
 ejlol_as_audio_seplay(filename, volume, pitch)
 end
 end
 end
 Instructions
 
 Copy-paste the script. You can change the volume settings with:
 
 Code: $game_system.music_volume = 100
Volume should be a range between 0 and 100. (The script corrects the input though.)Code: $game_system.sound_volume = 100
 FAQ
 
 None
 
 Compatibility
 
 Should be compatible.
 
 Credits and Thanks
 
 Credit: EJlol
 
 Thanks:
 Many thanks to SephirothSpawn, for helping me.
 
 Author's Notes
 
 I was bored.
 
 Terms and Conditions
 
 Give credit, no commercial use without permission from EJlol.
 
 
 RE: Audio Settings - Erechel -  07-03-2012
 
 EXCELENT! It was a pain in the ass the music volume
 
 
 
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