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 XRXS' Platformer - XRXS -  12-07-2008
 
 Script by XRXS, posted by PK8.
 
 Here's the code. Put it above main. It turns your game into a platformer. Think of Super Mario.
 
 What's pretty cool about the script is that it allows you, the maker to decide which maps you want to have the platformer script enabled and disabled.
 
 Press UP to jump. If you do not want UP to be the jump button then you can change UP to any button you want. (A, B, C, X, Y, Z, UP, LEFT, DOWN, RIGHT)
 
 Code: if Input.trigger?(Input::UP) and
This is the script.
 Code: # ?ÃÂ¥?ã?ÃÂ¥ XRXS50. Action-Maps XC. ?ÃÂ¥?ã?ÃÂ¥ built 033010# by ?÷â°Ã« ?ÃÂây
 #==============================================================================
 # ? ÆJÆXÆ^Æ}ÆCÆYÆ|ÆCÆâÆg
 #==============================================================================
 class XRXS50
 #
 # Action-Maps âðâ°ÃââîâóâùâéÆ}ÆbÆvIDâÃÅâzâñ
 #
 ENABLE_FULL_ACTY_MAPS = [3, 100]
 #
 # ?uŽÃŽâß?~â°Ãº?v
 #
 ENABLE_SLIDE_DESCENT = true
 #
 # ÅüâëÆWÆÆÆâÆv(true : ÅüâââÃââââéâ¢Ã»ÅüâÃâÆWÆÆÆâÆv?B
 # false : ÆL?[âêâ°Å¸âóâêâÃââââéâ¢Ã»ÅüâÃâÆWÆÆÆâÆv?B)
 #
 JUMP_AS_KEY = false
 end
 #==============================================================================
 # ?á Game_Player
 #==============================================================================
 class Game_Player < Game_Character
 #--------------------------------------------------------------------------
 # ?⺠ÅöŠJÆCÆâÆXÆ^ÆâÆXâ¢ÃÂ?â
 #--------------------------------------------------------------------------
 # Šùâö
 attr_writer :direction_fix
 attr_accessor :walk_anime
 # ?Vâ¹K
 attr_accessor :now_jumps
 attr_writer :xrxs50_direction_sidefix
 #--------------------------------------------------------------------------
 # ?⺠?Ãâ¦âÃÂ¥ÆWÆÆÆâÆvâ°Ã±?â
 #--------------------------------------------------------------------------
 def max_jumps
 return 2
 end
 #--------------------------------------------------------------------------
 # ?Å ?öâðÅüâ*
 #--------------------------------------------------------------------------
 alias xrxs50_turn_left turn_left
 def turn_left
 if @xrxs50_direction_sidefix
 @direction = 4
 else
 xrxs50_turn_left
 end
 end
 #--------------------------------------------------------------------------
 # ?Å â°EâðÅüâ*
 #--------------------------------------------------------------------------
 alias xrxs50_turn_right turn_right
 def turn_right
 if @xrxs50_direction_sidefix
 @direction = 6
 else
 xrxs50_turn_right
 end
 end
 end
 #==============================================================================
 # ?á Scene_Map
 #==============================================================================
 class Scene_Map
 #--------------------------------------------------------------------------
 # ?Å Æ?ÆCÆâ?Ëâ?
 #--------------------------------------------------------------------------
 alias xrxs50_main main
 def main
 # Æ`ÆFÆbÆN
 xrxs50_enable_check
 # ÅÃââÃââßâ÷
 xrxs50_main
 end
 #--------------------------------------------------------------------------
 # ?Å ÆtÆÅ?[Æâ¬?X?V
 #--------------------------------------------------------------------------
 alias xrxs50_update update
 def update
 # ÅÃââÃââßâ÷
 xrxs50_update
 # ÆtÆÅ?[Æâ¬?X?V (?Ãâ¬â¢WÅn?X?V)
 if @xrxs50_enable
 update_coordinates
 end
 end
 #--------------------------------------------------------------------------
 # ?⺠ÆtÆÅ?[Æâ¬?X?V (?Ãâ¬â¢WÅn?X?V)
 #--------------------------------------------------------------------------
 def update_coordinates
 if $game_player.passable?($game_player.x,$game_player.y,2)
 unless $game_player.moving?
 if XRXS50::ENABLE_SLIDE_DESCENT and
 Input.press?(Input::RIGHT) and
 $game_player.passable?($game_player.x,$game_player.y+1,6)
 $game_player.move_lower_right
 elsif XRXS50::ENABLE_SLIDE_DESCENT and
 Input.press?(Input::LEFT) and
 $game_player.passable?($game_player.x,$game_player.y+1,4)
 $game_player.move_lower_left
 else
 $game_player.move_down
 end
 end
 else
 $game_player.move_down
 $game_player.walk_anime = true unless $game_player.walk_anime
 $game_player.now_jumps = 0
 if Input.trigger?(Input::UP) and
 $game_player.now_jumps < $game_player.max_jumps
 if XRXS50::JUMP_AS_KEY
 direction = $game_player.direction == 4 ? -1 : 1
 else
 if Input.press?(Input::RIGHT)
 direction = 1
 elsif Input.press?(Input::LEFT)
 direction = -1
 else
 direction = 0
 end
 end
 $game_player.jump(direction, -2)
 $game_player.now_jumps += 1
 $game_player.walk_anime = false
 end
 end
 end
 #--------------------------------------------------------------------------
 # ?Å ÆvÆÅÆCÆâ?[âÃÅ?ê?Å ËÃÅ¡âî
 #--------------------------------------------------------------------------
 alias xrxs50_transfer_player transfer_player
 def transfer_player
 # ÅÃââÃââßâ÷
 xrxs50_transfer_player
 # Æ`ÆFÆbÆN
 xrxs50_enable_check
 end
 #--------------------------------------------------------------------------
 # ?⺠XRXS50 âêâ°Ãââîâ÷âéâéâûâè
 #--------------------------------------------------------------------------
 def xrxs50_enable_check
 if XRXS50::ENABLE_FULL_ACTY_MAPS.include?($game_map.map_id)
 $game_player.now_jumps = 0 if $game_player.now_jumps.nil?
 @xrxs50_enable = true
 $game_player.direction_fix = true
 $game_player.xrxs50_direction_sidefix = true
 else
 @xrxs50_enable = false
 $game_player.direction_fix = false
 $game_player.xrxs50_direction_sidefix = false
 end
 end
 end
 
 XRXS' Platformer - gameface101 -  08-14-2009
 
 I'm surprised no one has commented on this nifty lil' script!
 
 thank you PK8, you are doing a great service here BTW~
 
 g/A\/\/\|=|F/A\(C|=
 
 
 XRXS' Platformer - computerwizoo7 -  08-14-2009
 
 This looks good!
 
 
 XRXS' Platformer - PK8 -  09-02-2009
 
 This isn't mine, it's XRXS' script. :P
 
 
 RE: XRXS' Platformer - xnadvance -  05-30-2011
 
 hey, glad to see this script in here!
 
 
 
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