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CTB - A Final Fantasy X-like Battle System, Version 3.2 - Printable Version

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+--- Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2 (/thread-2298.html)



CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - AGAFURO - 10-22-2010

Works now. Thanks! =D


RE: CTB - A Final Fantasy X-like Battle System, Version 3.2 - MegaPowerNinja - 04-25-2011

I've just got a simple question for you Charlie.

I have a character that dual wields, and he likes to charge and retreat after attacking with each weapon. Charge-attack-retreat-charge-attack-retreat. Is there any way I can have this character attack once with each weapon before retreating? (charge-attack-attack-retreat)

I'm using DVV's Multi slot system with your CTB.


RE: CTB - A Final Fantasy X-like Battle System, Version 3.2 - DerVVulfman - 04-25-2011

It's an animation problem that nearly every sideview system has with scripts that allow for two weapon attacks.


RE: CTB - A Final Fantasy X-like Battle System, Version 3.2 - firestalker5 - 04-25-2011

Atoa's Battle script has an add-on that does the dual wield... Also the character doesn't retreat until the second weapon attacks.


RE: CTB - A Final Fantasy X-like Battle System, Version 3.2 - Charlie Fleed - 04-25-2011

Pasted from http://save-point.org/showthread.php?tid=3408
DerVVulfman said
Quote:Before he answers, let me just say 'That is one of the most common problems associated with nearly every sideview emulation system.' It occurs with my Animated Battlers system (and even before when it was Minkoff's), the Cybersam CTB, Ccoa's long forgotten Sideview system, ParaDog's Sideview system... er, get the hint?

Right now, there's no actual solution. But it is something I have been trying to work out for a while.

It is an animation problem, not a CTB situation.

The closest thing you can probably obtain is a skill that works like Gun Rain in the demo, but it has to be in MNK_MOVING_SKILL instead of MNK_STATIONARY_SKILLS. The character moves toward the target, the animation with two or more hits starts, with damage for each hit, the character then goes back to his/her position. It's pretty advanced stuff though...
If you want a regular attack to work that way, sorry, as DVV said, the animation system is just designed to work differently...


RE: CTB - A Final Fantasy X-like Battle System, Version 3.2 - MegaPowerNinja - 04-25-2011

Thank you for your answers! I will try to find some kind of workaround.


RE: CTB - A Final Fantasy X-like Battle System, Version 3.2 - Rose Guardian - 05-06-2011

Just one question how do you change the battle formation so that you can have five characters in battle instead of four?


RE: CTB - A Final Fantasy X-like Battle System, Version 3.2 - MegaPowerNinja - 05-06-2011

Me again, Charlie. How would I go about moving the "Switch" command from the main actor command window to the "left" command window.
[Image: screenshottkm.th.png]


RE: CTB - A Final Fantasy X-like Battle System, Version 3.2 - Charlie Fleed - 05-06-2011

(05-06-2011, 05:37 PM)MegaPowerNinja Wrote: Me again, Charlie. How would I go about moving the "Switch" command from the main actor command window to the "left" command window.
I'll try to find some time during the week-end and answer you.


RE: CTB - A Final Fantasy X-like Battle System, Version 3.2 - Agckuu Coceg - 11-04-2011

Charlie, I received a request on your system, so I turn to you.

Is it possible to turn on some states to the characters when they use overdrive in the older CTB (2.9) and how it can be done?