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CTB - A Final Fantasy X-like Battle System, Version 3.2 - Printable Version

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CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 09-14-2009

Reaction Picture: the window_Reaction class, in "CTB by Charlie - Windows", can be easily modified in order to display a picture instead of text. Put a picture called "Reaction" in the Pictures folder and use this:

Content Hidden

Combined Attacks: standing the limitations that DerVVulfman explained, I'm not aware of any script compatible with this BS.

ATB and Grandia modes: the battle system's behavior remains the same, i.e. the one of a CTB, only turns are displayed in a different manner. What makes a BS a true ATB is time flowing when you chose your actions (i.e. enemies can attack, other actors can do something as well and so on), this is not the case.

@Cinnamon: a screen please

@Omnistrife
1) if you changed the code, the answer is negative, but if you only changed the configuration you'll notice that I mainly add stuff and keep the already present config options the same. In the second case you shouldn't have too many troubles comparing the old and new configs and importing all your settings.
2) sorry, no idea

@DaToti
my policy for these kinds of requests is to provide support only for projects in advanced state of development. If you have one, please give me some info about it.


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Kany64 - 09-14-2009

can anyone help me i want to know how i can make animated battlers pls help me


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 09-14-2009

What do you mean with "make animated battlers"? Are you asking how to draw them, how to assembly them from ripped sprites? Please be more specific.
Oh, btw, this is a thread about the battle system...


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - MicKo - 09-15-2009

Hi Charlie.

Looks like there's a problem with the "wait" event command when used in battle. It works great for everything I tried, but when you ask rmxp to change your actors HP, it just doesn't show the HP changed. Well, it does, but really a long time after you actually asked it. So, when you use the "Abort battle" in the end of this event, you just don't have the time to see your HP changing. My guess is that there is something with the animated bars that screw with this change HP command, but I can't be sure.


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Kany64 - 09-15-2009

charlie the problem has been solved ^^


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - dkaelynd - 09-23-2009

Hey i'm having trouble setting up a battler using the magus sprite sheet from Chrono Trigger, also the enemies and other characters are messed up. i have read the pdf and followed the steps it states either that or i fail at scripting any suggestions?


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 09-23-2009

MicKo Wrote:Hi Charlie.

Looks like there's a problem with the "wait" event command when used in battle. It works great for everything I tried, but when you ask rmxp to change your actors HP, it just doesn't show the HP changed. Well, it does, but really a long time after you actually asked it. So, when you use the "Abort battle" in the end of this event, you just don't have the time to see your HP changing. My guess is that there is something with the animated bars that screw with this change HP command, but I can't be sure.

okay, I'll have a look

Kany64 Wrote:charlie the problem has been solved ^^

good

dkaelynd Wrote:Hey i'm having trouble setting up a battler using the magus sprite sheet from Chrono Trigger, also the enemies and other characters are messed up. i have read the pdf and followed the steps it states either that or i fail at scripting any suggestions?

There's no scripting involved in setting up animated battlers, usually you just need to know how many rows and columns there are in the spritesheet, and set the proper arrays with those values. The guide explains it all (not the ctb's one, the anim battlers' one), and you can always ask for help in this thread.
Come on, let's see this spritesheet.


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - jubhub731 - 09-25-2009

I downloaded it 2 or 3 days ago , ive been testing it since and i think ill use it for my new game (with all credit to you) .
so i just want to say thanks for making an awsome script


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 09-26-2009

jubhub731 Wrote:I downloaded it 2 or 3 days ago , ive been testing it since and i think ill use it for my new game (with all credit to you) .
so i just want to say thanks for making an awsome script

:cheery:
you're very welcome


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - dkaelynd - 09-28-2009

hey i tried working with the summons section of your demo but now i get an error that looks like this:

ArgumentError occurred while running script.
wrong number of arguments (1 for 2)

how do i fix this problem? plus now what ever i do to change it or undo the summons i still get this message. please help thanks.