![]() |
|
+- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: |
KustomElemState XP - kyonides - 05-26-2026 KustomElemState XP
by Kyonides
The Script is NOT COMPATIBLE With Other Element or State Related Scripts!
Introduction It's a very brief one for sure. ![]() Alter a given Actor's element or state rate during gameplay! The script creates or loads the custom ranks based on the current class. It will never try to alter the Classes database contents! Element / State Efficiency Letter 2 Percentage Conversion Table A - 200% (Weak) B - 150% C - 100% (Default) D - 50% E - 0% (Immune) F - -100% (Gets Healed?) Script Calls STEP 1 Get an Actor first! - 2 Methods: Code: actor = $game_party.actors[Index]STEP 2 Use any of the following calls. Check out the current Index of an Element Rate: Code: actor.find_element_rate(ElementID)Check out the current Effect % of an Element: Code: actor.element_effect(ElementID)Change an Actor's Element Rate! Rate Indices: 1 through 6 Code: actor.custom_element_rank(ElementID, RateIndex)Change an Actor's State Rate! Rate Indices: 1 through 6 Code: actor.custom_state_rank(StateID, RateIndex)Move Current Element State 1 Position to the Left Code: actor.prev_element_rate!(ElementID)Move Current Element State 1 Position to the Right Code: actor.next_element_rate!(ElementID) USAGE EXAMPLE
The Script Code: # * KustomElemState XP * #Terms & Conditions Free as in beer.Mention me in your game credits. That's it!
|