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+- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: HiddenChest (RGSS1-3) Engine (https://www.save-point.org/forum-118.html) +---- Thread: |
KuickTimeEvent XP - kyonides - 05-19-2026 KuickTimeEvent XP
by Kyonides
Introduction After releasing HiddenChest version 1.2.10, you can now setup custom QTE stuff in your games. Two modes are available now:
Script Calls: Set a Button Sequence - Always type Symbols like :Enter, :KeyA or :N1 but not numbers! Code: Input.set_sequence(:Up, :Down, :Enter)Set a Button Sequence - First Argument is the time in seconds: Code: Input.set_sequence_timer(30, :Up, :Down, :Ctrl)Are both button sequences equal? Code: Input.same_sequence?Don't forget to clear the sequence contents before you exit your custom scene or QTE stage. Code: Input.clear_button_sequenceThe Script Code: # * KuickTimeEvent XP * # Terms & Conditions Free for any kind of game running on the HiddenChest engine. Due credit is mandatory. Don't post the contents of this topic anywhere else! You better paste a link to this thread and make them come here instead. That's it!
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