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Cameron's Anti-Lag - DerVVulfman - 02-22-2026 Cameron's Anti-Lag
Version: 1.1 Introduction This is a simple-to-use but comprehensive system designed to greatly reduce the amount of lag within the field map when an abundance of events exist. It also has the chance to reduce lag when a game developer has an extensive number of common events in play. Features
Demo Demo at Box.Com Instructions Plenty... in the script. Compatibility Designed solely for RPGMaker XP. Requires rewrites to the Game_Map and Spriteset_Map classes. A second script, Cameron's Anti-Lag Patch, is a simple copy of both classes with the changes clearly marked. Those using the RMXP SDK will not require the patch. Credits and Thanks Thanks to Zeriab for the concept of limiting common events. Author's Notes Making a map with 999 events is time consuming. Making four virtually identical maps with a lot of individual names with custom anti-lag tags is probably borderline insane. Terms and Conditions Free for use, even in commercial games. Only due credit for both myself and Zeriab for the common event feature are required. RE: Cameron's Anti-Lag - DerVVulfman - 02-22-2026 A minor freezing BUMP
to version 1.1
has been made. In the system, there is a mechanic to bypass updating every event through Game_Map if every event contains a specific flag, this so it doesn't have to go through every flag for the check. But on release, I didn't count for anyone using the supplied script calls that could add or remove such flags. This issue with the bypass mechanic has now been addressed. |