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Kuick Leader Swap XP - kyonides - 09-07-2025 Kuick Leader Swap XP
by Kyonides
IntroductionOnce upon a gaming time, some forumer, who might have recently escaped from Minecraft for unknown reasons, wanted to easily swap the current party leader, not just by pressing the L or R button but also via direct assignment. Well, we don't know how accurate this legend might be, but this is the final outcome of that ancient story.Script Calls Set a Temporary Leader: - RememberLeaderIndex? stands for a boolean value: true or false. - This new leader becomes permanent if RememberLeaderIndex? is false. Code: $game_party.temp_leader(PartyIndex, RememberLeaderIndex?)Restore the Previous Leader (If Any): Code: $game_party.restore_leaderSet a Leader by Actor's ID: Code: $game_party.set_leader_by_id(ActorID)Set a Leader Randomly! Code: $game_party.set_random_leader!L & R Button-Related Script Calls Prevent the player from Swapping the current Leader: Code: $game_party.keep_leader!Reenable the player to Swap the current Leader: Code: $game_party.swap_leader!Check Current Keep Leader State - Returns either true or false: Code: $game_party.keep_leaderThe Script Code: # * Kuick Leader Swap XP * #Terms & Conditions Free as in beer for any kind of games.Include my nickname in your game credits. Thank Ace_V for unwillingly inspiring me to craft the script. (Just don't or else his PM box will get full any time soon. )That's it!
RE: Kuick Leader Swap XP - Ace_V - 09-08-2025 This really is useful and very light and easy to implement! Thanks again, kyonides! I spent the better part of a day going through all my previously-finished quest lines to implement the script call to ensure the correct character is in the lead to further enhance some cutscenes. (I've never played Minecraft, though!)
RE: Kuick Leader Swap XP - kyonides - 09-09-2025 Script Update
Starting from version 1.1.0, you can now make script calls that will affect the way the L & R buttons work. They will allow you to either (re-)enable or disable that feature at will. But don't worry pals! The original features remain intact and unblocked by this change.
RE: Kuick Leader Swap XP - Ace_V - 09-09-2025 Nice new feature! That's very useful for scenes that rely on parallel processes (perhaps a hallway with text/effects popping up slowly as you walk through) and you need a specific leader. RE: Kuick Leader Swap XP - kyonides - 09-09-2025 Just in case I didn't explain myself clearly enough on my previous post, I am leaving a summary here as well. The only new feature in version 1.1.0 is the ability to disable the L & R buttons and to reenable them later on. Needing a specific leader was taken care of by the previous release, namely 1.0.2. Rest assure that I have NOT removed any previous feature so you are free to change the leader by using any of the previous script calls. If deemed necessary.
RE: Kuick Leader Swap XP - kyonides - 09-10-2025 New Feature Available!
Version 1.1.1 sports a quite weird feature indeed: to set your next party's leader randomly! ![]() Here's the script call: Code: $game_party.set_random_leader!RE: Kuick Leader Swap XP - Ace_V - 09-29-2025 I've encountered a tiny issue: Whenever I play the intro of my game (which temporarily removes all characters in the party) and I accidentally press Q/W, the game would crash. So, I ran the disable script call Code: $game_party.keep_leader!Which fixed that issue. Nothing happens when the player presses Q/W and the intro proceeds as planned. However, another issue arose. After the intro and after returning the character to the party, I then ran the second script call to re-enable the swap function Code: $game_party.swap_leader!Unfortunately, for some reason this causes the game to hang. No inputs register ASIDE from the Q/W swap, the music keeps playing, but the player can do nothing else. No directional button input and menu doesn't pop up. I tried this on both a new game and an old save, with the same results. ![]() EDIT: I should also note that the other events still run (in my testing with an older save, NPCs still walked around after the script call to re-enable the swapper, but effects like fade to black and fade to normal all stop (basically anything after the script call won't run). RE: Kuick Leader Swap XP - kyonides - 09-30-2025 Script Update!
To prevent the game from changing the current leader if you're using a map intro scene, I added a check that will stop the changing process if the actors' list is empty. Concerning the $game_party.swap_leader! call, that's not really my script's fault. You see, the Interpreter script has a bug where returning a false value freezes any game. You'd have to either look for a Interpreter bug fix or make sure the script call event command never return a false value in the first place. (We even had a long discussion on that topic here on the board.)Even so, I altered that call to still change its value to false but it'll now return a nil right thereafter. AFAIK, a nil value won't cause any issues. RE: Kuick Leader Swap XP - Ace_V - 09-30-2025 Hooray! I removed the script calls in my intro altogether and v1.1.3 no longer causes any crashes! Thanks, kyonides. |