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|  KHiddenDesc VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread:  KHiddenDesc VX + ACE (/thread-11555.html) | 
| KHiddenDesc VX + ACE - kyonides - 04-12-2025 KHiddenDesc VX + ACE by Kyonides Introduction Hide a specific object's description until you have used it either on the map or in battle. What kind of object am I talking about here?  Well, it can be either a weapon, an armor, an item or even a skill!  Go leave a note tag and you're ready to go!   And just in case you forgot to put it there before, you can still do it via script call during gameplay as well!   I know some people might think that feature was unnecessary from the very beginning, but I don't care about that!   Required Note Tag <hide desc> Optional Script Calls Used only during gameplay. (Not Needed if You Left a Note Tag Already!) Code: $game_party.hide_desc(type, ID)Examples Code: $game_party.hide_desc(:weapons, 11)Terms & Conditions It's free as in  beer. Include my nickname in your game credits. Say goodbye to a  dog or a  kitty or a  crow at home or while walking down the street! That's it!   RE: KHiddenDesc VX + ACE - kyonides - 04-12-2025 Script Upgrade + New Port  Guys, I found out that everything except for weapon descriptions would make your game crash so I uploaded a bug fix for RMVX.  OK, you know me by now. I also had to port it to RMVX ACE as well!   You wouldn't imagine how different it is under the hood! And yet, it features the same note tag and the optional script calls. |