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+- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: |
KHiddenDesc XP - kyonides - 04-12-2025 KHiddenDesc XP
by Kyonides
Introduction Hide a specific object's description until you have used it either on the map or in battle. What kind of object am I talking about here? ![]() Well, it can be either a weapon, an armor, an item or even a skill! ![]() Go add its ID to the corresponding array and you're ready to go! ![]() And just in case you forgot to add the ID before, you can still do it via script call during gameplay as well! I know some people might think that feature was unnecessary from the very beginning, but I don't care about that! Optional Script Calls Used only during gameplay if the ID has not been predefined. Code: $game_party.hide_desc(type, ID)Examples Code: $game_party.hide_desc(:weapons, 11)Terms & Conditions It's free as in beer.Include my nickname in your game credits. Say goodbye to a dog or a kitty or a crow at home or while walking down the street!That's it!
RE: KHiddenDesc XP - kyonides - 04-12-2025 Maintenance Service
Guys, I found out that everything except for weapon descriptions would make your game crash so I uploaded a bug fix for RMXP. I gotta admit I've also rewritten parts of its codebase as well for personal reasons.
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