![]() |
![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: ![]() |
KWeatherArea VX + ACE - kyonides - 03-23-2025 KWeatherArea VX + ACE
by Kyonides Introduction Did you ever want to set a custom weather effect depending on a given area on the current map? Now you can do it in RMVX & RMVX ACE! ![]() NOTES
Supported Engines VX, VX ACE and HiddenChest! ![]() Terms & Conditions Free for use in ANY game. ![]() Please include my nickname in your game credits. Also mention the forum where you found it. ![]() That's it! ![]() RE: KWeatherArea VX + ACE - kyonides - 03-24-2025 A New Script Port
Now this scriptlet has been fully ported to RMVX ACE! ![]() At first I thought it won't need any modification to make it run on VX ACE, but I was wrong! ![]() ![]() They also changed an instance variable's name and removed another one. ![]() Oh and the Game_Map's update method now accepts an optional argument. ![]() As a side note I will mention that I was forced to change the name of my Game_Screen custom method because it already existed in VX ACE. ![]() RE: KWeatherArea VX + ACE - kyonides - 03-26-2025 Another Script Upgrade!
Version 1.1.0 Has a New Feature! Once the current battle has finished, the script will revert any changes you might have made to the weather effects in battle to the local area's weather settings, if there's any. Version 1.2.0 Introduces Battle Weather Effects! The default battle system in RMVX and RMVX ACE excluded the weather effects from battles, but this upgrade brings them back. RE: KWeatherArea VX + ACE - kyonides - 04-14-2025 Just Another Script Upgrade!
Today version 1.3.0 has finally arrived! Add a Weather Area on a Different Map! Code: $game_map.add_weather_area_on_map(2, 1, 1, area_array) Remove a Weather Area on Another Map! Code: $game_map.remove_weather_area_on_map(10, 1) Clear the Sky - In Battle Only! For All Turns or Just for a Couple of them! Code: $game_screen.no_weather The last ones might be useful if the skill calls a Common Event that features any of those script calls. |