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 +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread:  | 
KFactions VX + ACE - kyonides - 12-12-2024 KFactions VX + ACE 
by Kyonides 
Introduction Is your game based on a world full of gangs? ![]() Or are there many political parties? Or are the nobles looking to overthrow their current king? If you replied positively to any of these questions, then this script was made just for you! ![]() NOTES RG stands for all versions of the RGSS based engines. ![]() I have included PLENTY of comments in my script so please check them out. ![]() 3 Demos are available now for you to play with! How to Predefine Factions 
Here you can take a look at the examples I left in the official demo. Code: module KFactionsThere is also the possibility to create new factions on the fly via the call script event command. Screenshots 
 VX & ACE 
  			
		The Main Faction Script 
NO GUI 
  The Scene Scripts can be found in my next post on this thread.Terms & Conditions Free for use in non commercial games. Contact me if you want to go commercial. It will be pretty much inexpensive anyway. ![]() Please mention me in your game credits! ![]()   You can't repost these scripts anywhere!  
RE: KFactions VX + ACE - kyonides - 12-12-2024 Script Update! 
This new release includes a bug fix and a new feature: some visual indicators of how many quotes you have recorded so far and the current index.  3 Screenshots 
  			
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