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 +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread:  | 
KTroopStates VX + ACE - kyonides - 12-01-2024 KTroopStates VX + ACE 
by Kyonides 
Introduction Do you need to inflict a certain state to your       enemies from the very beginning?Then this script is perfect for   confusing or even   enraging them! ![]() 2 Script Calls Are Available! 
Set an Enemy's New State - EnemyIndex starts at 1. Code: KTroop.set_enemy_state(EnemyIndex, StateID)Set the Enemies' New State: Code: KTroop.set_enemies_state(TroopID, StateID)Terms & Conditions Free for use in ANY   game.Due credit is mandatory. That's it!  
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