![]() |
![]() +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: ![]() Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
|
RE: What's up, RMers? - DerVVulfman - 07-16-2025 A bit o news on my endeavors. First, the bad: Well, I accidentally deleted my male-lefthanded strapless dress. Ugh, that took a while to work on. However, not as long as I expect the kimonos to take. The male left-handed kimonos are in the works right now. Given it has a more visible and flowing robe like seam and open sleeves, it should be understandable that kimonos of any design would take some time to finish. And the Lip Sync editor that I was working on is currently stalled. This delay is in part of the Windows Widgets, my project to create Microsoft windows like buttons, checkboxes and lists. The system had some issues that needed repair, such as the right-click window actively breaking at some point during the combo-box system's creation. So before I can continue with the Lip Sync editor, I must push on with the Widgets themselves. Second, the good: The Left-handed kimonos currently have 36 (of 192) animation cels complete. That may not seem like a lot... but I am doing said work in the mornings during breakfast. And the issue with the right-click option has itself been repaired. For this, I now have separate LIST and LISTBOX widgets where I only had the one.
BOTH the List and Listbox widgets will move WITH any window that can be repositioned (dragged and dropped). But the ListBox widget will not properly scroll if the window attached has scrollbars of its own. I'm going to take a little break. But I will proceed with some cleanup duty which is definitely necessary to remove any extraneous and unnecessary code. I will also be looking into area-of-effect issues with combo boxes when combo boxes are closed/collapsed, and a means to make any drawn window invisible/hidden and thus make the widgets attached just as hidden and inactive. I also need to figure out a means for a right-click window to select an individual 'item' in a list window rather than assuming it is clicking the widget itself. Click on a chekcbox, it reads the checkbox and knows if it is on/off. But a list? Nope. Gotta figure THAT one out. The only OTHER widget I can think that would need creation is a Text Entry widget. That would have need of a full keyboard script. My current WIP project is using the Aleworks Write-Lite project that does have mouse support, full keyboard and text entry. However, it has issues with use of any gamepad (either he broke it or never finished it with Write Lite I guess), and the Write Lite text entry system has a lotta Sprite generation that makes hiding it as a widget near impossible. NEAR impossible... not impossible. So I will eventually have need to see about a Text widget of my own. IF you are the user of Aleworks Write Lite, using a Gamepad will crash your project as it is not properly recognized: FIX (of a sort): Go to the ALibrary script which is the CORE library for the system. Go to line 387 of the script, it should read: JoyGetPosEx.call(j, buffer, 72) Change the line to read: JoyGetPosEx.call(j, buffer) #, 72) Save. When done, the whole method should read: def get_joycaps(j) buffer = [0, 0].pack('I2') buffer += ' ' * 32 buffer += [0, 0, 0, 0, 0, 0, 0, 0, 0].pack('L9') JoyGetPosEx.call(j, buffer) #, 72) ◄▬▬ unpacked = buffer[0, 4].unpack('I2') unpacked << buffer[4, 32].delete("\0") unpacked << buffer[36, 36].unpack('L9') unpacked end The actual JoyPadPosEx call (shown below) only has two parameters, not three as Vgvgf entered within the above displayed method. And that is the cause of the crash for those using the script in conjunction with a gamepad. JoyGetPosEx = Win32API.new('winmm', 'joyGetPosEx', 'LP', 'L') This is solely a quickfix, and will disable your Gamepad from functioning. However, it will prevent game crashes. On the plus-side, I wrote the MOUSE configuration section to work with virtually any mouse script that contains the following input options:
This is so I can branch away from VGVGF's input system if another appears with suitable input options if one appears... and with little to no difficulty. Not that I use right press, right release or right double-click. But its a very simple line substitution system I created. RE: What's up, RMers? - DerVVulfman - 07-18-2025 I might have the use of the 'Right-Click Window' in the list menus beat. ![]() I can now make individual windows invisible and restore them. One could suggest it as a variation of Minimize/Maximize. ![]() But making the windows invisible doesn't halt widget processing as you can still click the widgets ![]() I also have to tie the visibility of scrolling listboxes (and by that comboboxes) into the visibility option. And there's a slight graphics refresh issue when making the title and scroll bars re-visible. But more functional progress. RE: What's up, RMers? - DerVVulfman - 07-20-2025 Nearly every basic mouse-driven object used in a general Windows application has been crafted within my Windows Widgets project! The Icon Box feature is not a standard feature, so that may be left alone for now. It needs work as it only assumes transferring of one data type to another, but has no recognition for quantity like many games would suggest. What is left?
KEYBOARD.
Just as I crafted a rudimentary mouse-configuration page so one can use whatever mouse script they have, I will have to determine how and implement a similar page for a variety of full-keyboard scripts. I think I did very well.
![]() RE: What's up, RMers? - Remi-chan - 07-21-2025 Ran out of time last week, but this week is different! Remi-Chan Disk 1 Boss Main Story Battle Recodes I finished with Lyza's recode and got a video set up to showcase it and her new introduction cinematic. But if you thought that was all i had done, you'd be mistaken! Not only did I spruce up some of the animations, but also... Fantasia Scene 05: Isosceles Arrive Old version of this felt too basic and boring so I opted to make it more sensory and aggressive, with backtraced lines from the Insidious Architect to give it more dramatas... the visuals are the main upgrade though. Pjcr The Fowlhunters of Zen Nekoma Pjcr popped off last week and got me several files, six of the eight fowlhunter portraits are in my hands and more are on the way. Only Robin is missing. ![]() ![]() ![]() ![]() Rose and Rosalie are Risedemos' design. So is Robin but she will come later. Coyotecraft Yasondre Chub Edition ![]() Now with her scarf! :3 RE: What's up, RMers? - Steel Beast 6Beets - 07-25-2025 I must say I really like Yasondre's chuby sprites. RE: What's up, RMers? - DerVVulfman - 07-27-2025 But when she gets that way, keep her away from your fridge, pantry, ice box, freezer or any local food court. ![]() RE: What's up, RMers? - DerVVulfman - 07-28-2025 Since the basic Kimono graphics for the Half Kaiser Battler Project have been finished...
... I began work on revising their Obis, or silk cloth belt.
The basic obi design for right-handed characters are done, though annoying to recreate. I now focus on making those for left-handed characters. Oh.... joy..... Meanwhile, I had worked to repair the issues I had with the WIndows Widgets for RPGMaker, and as a test of its completion began reworking what I crafted for my Lipsync system editor. So far, so good. The new textbox system works beautifully in place of what I had before. But the copy/paste/clear record functions that can be triggered with the menu's right-click option is flaky and needs repair. Expected since I did a lot of reworks. RE: What's up, RMers? - DerVVulfman - 08-03-2025 Left-handed poses always takes time... This peach Kimono is not a hue-adjusted version
She's looking nice with a more lavender, classic-styled, Fukuro Obi around her waist, but this left-handed sprite doesn't have a complete obi set. It does take time to ensure animations are fluid, four-frames or not. And I still have the Tied knot and Wrap obis to create, let alone versions for the male physique.
but one of the pre-colored alternates. RE: What's up, RMers? - kyonides - 08-03-2025 So if any female wants to be a pro samurai, she gotta wear a nightgown now!? ![]() RE: What's up, RMers? - DerVVulfman - 08-03-2025 Those are kimonos, not ō-yoroi, dō-maru or dō forms of Japanese armor used from the 8th to 16th century. But I wouldn't discount an expert with a katana in any garb they adorn. |