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What's up, RMers? - Printable Version

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RE: What's up, RMers? - DerVVulfman - 05-08-2025

Now THAT... he dang well did. The whole Postality Knights edition (aka the translated version of RPGMaker XP) and all the flack brought up by Enterbrain had sites remove download links and mirrors left, right and sideways. Creation Asylum used to have links for it, but suddenly had those removed with full explanation.

Sadly and comically... The editor for Postality Knights was actually BETTER than the editor for RPGMaker XP official as it had better translated dialogue on the buttons, and did not have the issue with the "SHOW TEXT" event limited to just three lines when FOUR lines of dialogue is permitted in the Message window itself.


RE: What's up, RMers? - Steel Beast 6Beets - 05-10-2025

Ha, figures Enterbrain's lawyers got him as well.

(05-08-2025, 10:27 PM)DerVVulfman Wrote: Sadly and comically... The editor for Postality Knights was actually BETTER than the editor for RPGMaker XP official as it had better translated dialogue on the buttons, and did not have the issue with the "SHOW TEXT" event limited to just three lines when FOUR lines of dialogue is permitted in the Message window itself.
Ok, this is right down hilarious indeed. And the SHOW TEXT thing seems to be a pretty big oversight.


RE: What's up, RMers? - DerVVulfman - 05-11-2025

(05-05-2025, 10:20 PM)DerVVulfman Wrote: Worked out the axes, longbows, daggers, and guns, and now working on the rifles.   Gotta love the rifle.  I took a bit o' pride spriting that one up. 

.   .   .

The first few weapons were slow going.  But hopefully, I can develop a new technique that could cut my weapon placement time down 25%.  I have a lot of sword variations to contend with after I get done with the rifle and short bow,

Took some time, but I finished the rifles. Fixed a few gaps... fixed some issues with the wood stock having some 'cuts' out of it... and there were alignment issues that needed to be handled. Right Handed poses are not really the issue as the BULK of the content was already available with the already released v1 content. Its the left-handed content that takes the time. But that is to be expected.

As of now, the short bow template is now in the works. It is obviously smaller than a longbow that is a bit of a monster in size...
Classic Longbow size
... about as tall as the user.

So the shortbow I'm spriting is comparatively 4 ft in length (historically, no smaller than 3 ft, no larger than 5ft).


RE: What's up, RMers? - DerVVulfman - 05-17-2025

Finished working on spears for both male/female left-handed/right-handed...
[Image: attachment.php?aid=2898]
Swords are next on my agenda...
   ... and I have like four or five varieties?


RE: What's up, RMers? - Remi-chan - 05-19-2025

Despite being at home from my surgery for over a week, I've been more or less playing games exclusively. So not much to report on game-dev for me yet! D;

However, Xiie might be getting close to having Patricia done~!
[Image: X79VYm6.png]
Lo! Only the back / up sprite to go!


RE: What's up, RMers? - Ti-Max - 05-20-2025

I'm glad to see people continuing making stuff here.


RE: What's up, RMers? - DerVVulfman - 05-20-2025

Well, another weapon complete!
[Image: attachment.php?aid=2902]

A nice wide-bladed sword for the Half Kaiser Battler Project has been finished, all 750+ animation frames for the guys, the girls, the left handed, and right handed. 

One sword down... three more to go!


RE: What's up, RMers? - DerVVulfman - 05-22-2025

Okay, the Claymore was a bit faster to craft!
[Image: attachment.php?aid=2906]

Its sure a longer blade and a longer hilt, eh?

I have two more swords to deal with... the last one being a katana.


RE: What's up, RMers? - DerVVulfman - 05-23-2025

The Claymore was faster to craft.
But the rapier or foil was even faster!
[Image: attachment.php?aid=2907]

Fancy handle that curves around the hand offering a little more protection.  I could probably have shortened the handle itself a little, but not much. However, I was able to rework all the animation cels for this half kaiser battler weapon in a day!

The Katana is the last weapon on the list.


RE: What's up, RMers? - DerVVulfman - 05-28-2025

Something I've been lightly toying with:

Concept: A new Event system designated NPCs

Contents: Both event data, actor data, and map_id, X, Y coordinate data

Current Progress:  Converting an event to an NPC in early stages.  Maps do erase starting event when creating the NPC.  NPCs can be transferred from one map to another with no problem.  Triggering NPC commands has partial success.

Future Concepts:  Integration with standard move route and custom movement options, Integration with Map Teleport events. NPCs have a unique reference ID, no two may share and can be alphanumeric.

As each NPC has a unique ID regarless of where, it may be possible to make features to create specialized commands per NPC. Example:  Dialogue systems that have like/dislike ratings for each NPC, including possible "I've already met" settings.