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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: ![]() Pages:
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RE: What's up, RMers? - Steel Beast 6Beets - 02-16-2025 Upon more testing, I notice the slowdown only happens when the battle animation and damage display are applied to all enemies. There aren't any issues in single attacks. RE: What's up, RMers? - DerVVulfman - 02-16-2025 On a basic project with this script in place, I don't see it. With a party of eight (all the RTP heroes), I set Estelle's Bird Killer to an 'all-enemies' flag and saw no slowdown change with either battle animations or damage pops. It went from 40 to 39fps. Likewise, I changed Hilda's Mage class so she garnered Mass Fire with the same results. Now, ... the script's update_phase4_step4 method could have been handled differently, using alias to insert the status window updte code instead of rewriting the method... But it does nothing to the animations (but would cause issue with anything that tries to attach code there too). I think you have something else interfering. RE: What's up, RMers? - Steel Beast 6Beets - 02-16-2025 Oh, my bad. Multi hit skills work just well in my game. What's happening on this particular skill is that I'm using a common event to calculate and deal damage based on a variable. That's causing a slowdown when there's more than 4 actors in the battle. Sorry for the misunderstanding. RE: What's up, RMers? - Remi-chan - 02-23-2025 I wish I could say burnout has ceased but it's frankly just gotten worse. And while i have gotten a bit of work done here and there, I've mostly been really unproductive, especially compared to my team. While Pjcr has yet to get me anything new, he should be back and with a solid working internet connection before this week gets too far along! Xiie / Rune has however, gotten me something new... almost! Lilith turned out to be a tad difficult due to her crazy space window wings, but she is almost done! ![]() Next up will be Amberina, Patricia and potentially other Nekomata to follow. Coyotecraft has also been a busy lad! While he has made a lot of progress on many things, his work on Gerald was the most sudden and out of nowhere, in that he more or less has finished. ![]() Gobbo boy is looking mighty dope, no? I won't show much else, but suffice it to say Coyote is getting closed to finished with the work i gave him, and it was no small amount! He's away for the weekend but should be back monday. Finally... Remi-Chan I confess I haven't done all that much work, while some may consider re-writing an entire scene a lot of work, it isn't all that impressive. Though i also did update some of the conversations sey up in the Naxxy's Lounge area, most notably Esperia and Fyori's dialogue. I even made a video or two showing that! Enjoy~! Might cut some of it down. RE: What's up, RMers? - Remi-chan - 03-03-2025 Roles have reversed as this week I got a spurt of productivity while Pjcr and Xiie have been absent so far! Here's some of what you can look forward to. ![]() ![]() ![]() ![]() RE: What's up, RMers? - DerVVulfman - 03-11-2025 Well... its time I got back to spriting work for the
Half Kaiser Battler Project! Hairstyle by Venetia of the HKCP - Modified for Battlers She doesn't look too bad, eh? Right now I am working on a simple bra. For the Half Kaiser battler project, I have to deal with poses that are right justified and left justified. And right now, I am working on the right justified pose. I have most of the right handed poses done, but it takes time and the action poses the most. Even so, the left handed poses will be totally different because their stance shows more of their back. Obviously, bras could double as bikini tops. RE: What's up, RMers? - AVGB-KBGaming - 03-13-2025 Loving all the progress I'm seeing by our misfit community. Me? I've got a somewhat stable idea I'm going with; nothing too crazy or that necessarily requires a lot of external aid I may have difficulty in finding. Simply put, as much as I love VX Ace, I want to get more involved with and better at MZ. From there, I'll expand into PGMMV and Bakin. My latest project? It involves surviving against everything and everyone, alone. However, the depth of all survival factors will vary on player choice, from beginning to end, however the end comes about. Some things I have decided on are TES-like regional backstory elements/ethnicities (more akin to TES I and II), a very TES styled class choice system, which will also allow for custom created classes, a spell/skill creator system (I believe I've found a plugin for this!), and a set of custom characters to serve as backstory for the main player character, all customized by player choice. This will include custom equipment/layer graphics (I have a few plugins I'm testing out for this). I'm going to test out various things with this, like having a radio system (a plugin by Undermax), among other things. RE: What's up, RMers? - DerVVulfman - 03-16-2025 Still spriting for the... Half Kaiser Battler Project! Hairstyle by Venetia of the HKCP - Modified for Battlers Still doesn't look bad, and using anime blue hair this time. I'm still working on the bra. But this time I am working on the left justified pose. For those that look at my previous post, you can see that it is quite different as the character's stance has indeed changed. And action poses always take the longest. RE: What's up, RMers? - Remi-chan - 03-16-2025 As someone who tried PGMMV and lost patience with it despite having only optimism for it, lemme just say it ain't worth it. I recommend learning Godot, it's probably easier and less painful. As for me- I'm burnt out again to such a degree I can't even get it together to make a 3/14 celebration video. This sucks! :[ RE: What's up, RMers? - DerVVulfman - 03-18-2025 Now things get a bit... odd? Yeeeeaaah, its a guy wearing a bra. I don't play favorites, so what's good for the guys is good for the ladies and visa versa. Yeah, the lower garments is gonna be fun. ![]() |