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RE: HiddenChest RGSS Player Executable - DerVVulfman - 12-24-2024 Two points:
Whether or not the antivirus result returns clear, the June package is the most stable. Do note that the repeat? method of the Input module (aka Input.repeat?) appears to only function with the DIAGONAL keys (Input::UP, Input::Left, etc.) within the stable June 2024 version, and none of the others which are indeed used in the default scripts. As an example:
#--------------------------------------------------------------------------
# * Frame Update #-------------------------------------------------------------------------- def update # Update windows @edit_window.update @input_window.update # If B button was pressed if Input.repeat?(Input::B) # If cursor position is at 0 if @edit_window.index == 0 return end Within Scene_Name, this line is non-functional. EDIT: I also need to address an issue with the 'draw_text' method if the Window class. Whilst you can set the x/y positions just fine, the defined or limited 'width' parameter is not functioning as it should. Consider the following edit to the default Window_Base script I have made (seen below):
def draw_actor_name(actor, x, y) self.contents.font.color = normal_color
#self.contents.draw_text(x, y, 120, 32, actor.name) name = "To be or not to be, that is the undeniable question." self.contents.draw_text(x, y, 120, 32, name) end The results are starkly different between HiddenChest and RPGMaker XP as shown below. The over-lengthy text should condense in width, but isn't. RE: HiddenChest RGSS Player Executable - kyonides - 12-25-2024 Audio Module I'm planning to revert some of the changes I introduced months ago. The reason is very simple, there seems to be an easy way to achieve the same goal without altering the basic functionality of the OpenAL C++ wrappers. Input Module I've got no idea why it wouldn't work as it is configured right now. Thus, I'd have to study the case thoroughly, but it's not a priority right now. ![]() Font Class For a long time now, Font class objects have a no_squeeze method that defines whether or not the text will be condensed or not. By default it won't be! ![]() Not a feature I plan to change or modify in the near or not so near future, anyway. ![]() RE: HiddenChest RGSS Player Executable - DerVVulfman - 12-26-2024 If the changes to the Audio class fixes the issue with the midi restarts... I approve. Having Input.repeat? only function for diagonals is an issue, not just for RPGMaker XP, but others. The Scene_Name class uses Input.repeat?(Input::B) for backspace in all three Ruby systems, and should theoretically be easy to test. And actually, the so-named HIRES version of HiddenChest that Mel is using actually 'does' squeeze the fonts as they should. I cannot say exactly what version or date, but the newest DLL within the package is "x64-msvcrt-ruby310.dll" dated 7-23-2022... if that helps. I mean, the parameters ARE x,y,width,height... and width is there for a reason, either to squish or crop. RE: HiddenChest RGSS Player Executable - kyonides - 12-26-2024 As I said, HiddenChest default font setting is to not squeeze the string of text. Not gonna change EVER, yet, you can set Font#no_squeeze to false to make it squeeze once again. KNOWN ISSUES Input.repeat? does not work RE: HiddenChest RGSS Player Executable - DerVVulfman - 12-26-2024 (12-26-2024, 03:43 AM)kyonides Wrote: As I said, HiddenChest default font setting is to not squeeze the string of text. It appears Font#no_squeeze matters little... Edits performed to draw_actor_name to test the effectiveness of the Font.no_squeeze feature
def draw_actor_name(actor, x, y)
self.contents.font.color = normal_color self.contents.font.no_squeeze = true name = "To be or not to be, that is the question." self.contents.draw_text(x, y, 120, 32, name) end
def draw_actor_name(actor, x, y)
self.contents.font.color = normal_color self.contents.font.no_squeeze = false name = "To be or not to be, that is the question." self.contents.draw_text(x, y, 120, 32, name) end Neither version returns the text compression that is innate with the default XP-to-VXAce systems and what users would expect if they were migrating their projects to HiddenChest. I will note here that you DID say that "you can set Font#no_squeeze to false to make it squeeze once again". However, I went to the Github and found this: Font Class
According to your Github, I should not have need to set the Font.no_squeeze value at all as it should already be set to false, a value you have indicated to return the font compression anyway. There is an issue here. Upon repair of this feature, might I recommend:
To be in keeping with values such as Font.default_size, Font.default_bold, et al. In any event, I also stated... (12-24-2024, 04:43 PM)DerVVulfman Wrote: Two points: Your current version is itself broken. RE: HiddenChest RGSS Player Executable - kyonides - 12-26-2024 Sometimes I hate getting ![]() ![]() Anyway, I've added those issues to the main post, at the very bottom. That section is entitled Known Issues. RE: HiddenChest RGSS Player Executable - kyonides - 12-26-2024 Version 1.1.84 Has Been Released!
Already available on Linux!
Windows users will have to wait a little bit more!
![]() List of Recent Changes:
RE: HiddenChest RGSS Player Executable - kyonides - 12-27-2024 Small Update
Well guys, it now includes binary executables for Windows 64 bit systems. ![]() And nope, I won't compile any for 32 bit OS's. ![]() RE: HiddenChest RGSS Player Executable - DerVVulfman - 12-28-2024 (12-27-2024, 03:55 AM)kyonides Wrote: I only know one individual that may still be using 32-bit right now... and even THAT is a 'mebby' ![]() The Font#no_squeeze is functional indeed. ![]() I was hoping the audio reversion would resolve the Midi error report from the 12th of June. (06-12-2024, 11:12 PM)DerVVulfman Wrote: MIDI based error report:But for all I know, this is a stepping stone towards a repair. And you haven't (as yet) addressed Input.repeat?. But I do feel THAT would be sometime soon. Bug reports... a chance to improve upon one's own product. RE: HiddenChest RGSS Player Executable - kyonides - 03-12-2025 Version 1.1.85 Has Been Released!
Its codename is TriggerHappy. ![]() The Input module now has some new methods:
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