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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ![]() Pages:
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RE: KRumors XP - kyonides - 03-01-2019 You Did NOT Forget About the Bump, Did You?
I hope you didn't. ![]() ![]() ![]() RE: KRumors XP - kyonides - 03-03-2019 Bump! Bump! Bump! You Got Caught by the Camera! Social Media Will Kill You For Sure!
Yeah, I have updated KRumors XP once again, guys! ![]() ![]() This new version includes two fixes, but the most important one would be the rumor list refreshing method. Now it does show the correct name of the rumor the hero has heard about in his or her travel. The other one is so silly that I will not dare to mention it here. ![]() ![]() By the way, now you can cancel a hero's trip in case you need it for any incomprehensible reason available out there... (like Maduro threatening you to stop playing videogames! ![]() RE: KRumors XP - kyonides - 03-04-2019 The Bumping Paparazzi Might Have a Mission to Accomplish!
As you read it above, KRumors XP was slightly modified this time to prevent an error from showing up. It would have happened due to the number of changes I have made to the Kuests XP mini version I have included in the demo. Now you are able to open ye old Kuests XP Main Menu! ![]() ![]() Happy and Bumpy Game Testing!? ![]() RE: KRumors XP - kyonides - 03-04-2019 Maracuyá Made a Last Minute Call to Force the Bump to Go Home!
Yeah, it is sad to admit that the bump had to return to its unknown base due to some nosy Maracuyá asking for a script call to force a hero to stop gathering rumors and strange stories. It reminds me of O'Neill furiously asking Doctor Jackson to stop studying an captivating but ancient or primitive culture for the mission's or the team's sake. ![]() ![]() By the way, my fellow gamers or developers, I have updated Kuests XP mini version as well. Now you can actually watch how the many menu works and even look for the names and level difficulty of quests you have not accepted, yet. I think it is quite early as to say you can get all of the information you would want to learn before accepting a mission. ![]() Yeah, instructions are now available in English and Spanish. Feel free to take a look at this screenshot concerning the previous update. ![]() RE: KRumors XP - kyonides - 03-05-2019 An Insignificant But Permanently Changing Bump!
As you might have eventually noticed by now, this reply handles the arrival of a new KRumors XP update. This time I had to change it because of HiddenChest's latest update but also because of minor changes in Kuests and KRumors XP. ![]() ![]() I would also like to get some feedback from the scripting impaired ![]() Beware of the Buggy monster that might eat your legs if you are caught unprepared to fight him back! ![]() Or was it "Happy Game Testing!"? ![]() RE: KRumors XP - kyonides - 03-07-2019 For Some Strange Reason the Bump Thinks 1 + 1 equals 4 instead of 2
![]() ![]() ![]() As a sidenote I want to tell you I have started developing a VX ACE version of my script as well. The thing is that I do not want to make it the Ace's way of crafting scripts if possible to keep it simple to support it in near or distant the future. ![]() Happy Bone Breaking! ![]() I mean... Happy Game Testing! ![]() RE: KRumors XP - kyonides - 03-12-2019 The Bump Might Have Become an Ace Paparazzi...
![]() ![]() Don't forget to fetch the krumorsace and krumorsaceparse Ruby files instead of their XP versions! ![]() Happy Bug Smashing!? ![]() |