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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ![]() Pages:
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Tactical Battle System - Villain - 04-06-2010 I am already understand this battle system. Its quiet simple! I missunderstand. is it possible to make a character whitch will be controlled with computer, but it will be on the player's side. How to make such condition? Tactical Battle System - Agckuu_Coceg - 04-14-2010 AI-controlled character, like on GTBS? I do not know whether this is possible ... I do not think that the old ZTBS have this feature... P.S. Simply created a new TBS on both scripts, maybe something happens. :) Tactical Battle System - Sol Fury - 04-20-2010 AI controlled allies are not possible in this system to my knowledge. The best you can do for such a mission would be to use the "stop" status effect to render a character immobile but still capable of taking damage. I think some versions of the ZTBS had a glitch that prevented that status effect working, although I seem to recall it only needed a line of code being swapped about. Tactical Battle System - Villain - 04-21-2010 May be i try to wrie a new TBS )) Tactical Battle System - Legacy - 04-21-2010 Not bad, looks really nice. might try it out some time ^^ RE: Tactical Battle System - chudu05 - 07-25-2011 Hello !! I'm from Vietnam... The level of my poor english ... Sorry ... ![]() Edit the move of Actor and Enemy ??? Please ... ![]() ![]() Blurring the table "Battle Help" ???? ![]() ![]() I deeply thank anyone help me !!! |