RE: Is there a script to make train actors face the same way as the player? - kyonides - 04-03-2026
Well, Wulfo already provided you with this:
Code: #==============================================================================
# ** Game_Party
#------------------------------------------------------------------------------
# This class handles the party. It includes information on amount of gold
# and items. Refer to "$game_party" for the instance of this class.
#==============================================================================
class Game_Party
#--------------------------------------------------------------------------
# * Move Left
# id: party member ID
#--------------------------------------------------------------------------
def make_me_move_left(id)
character = @characters[id]
character.move_left
end
def members_turn_down
@characters.each{|c| c.turn_down }
end
def members_turn_left
@characters.each{|c| c.turn_left }
end
def members_turn_right
@characters.each{|c| c.turn_right }
end
def members_turn_up
@characters.each{|c| c.turn_up }
end
end
You'd still need to make the lead character turn left or anywhere else manually. 
Or use this extended patch instead. 
Code: #==============================================================================
# ** Game_Party
#------------------------------------------------------------------------------
# This class handles the party. It includes information on amount of gold
# and items. Refer to "$game_party" for the instance of this class.
#==============================================================================
class Game_Party
#--------------------------------------------------------------------------
# * Move Left
# id: party member ID
#--------------------------------------------------------------------------
def make_me_move_left(id)
character = @characters[id]
character.move_left
end
def members_turn_down
$game_player.turn_down
@characters.each{|c| c.turn_down }
end
def members_turn_left
$game_player.turn_left
@characters.each{|c| c.turn_left }
end
def members_turn_right
$game_player.turn_right
@characters.each{|c| c.turn_right }
end
def members_turn_up
$game_player.turn_up
@characters.each{|c| c.turn_up }
end
end
EDIT:
Here's the script call:
$game_party.members_turn_left
RE: Is there a script to make train actors face the same way as the player? - DerVVulfman - 04-04-2026
For a lark, here is an example script that makes all the following party members face the same direction as the player no matter what direction they are moving.
Code: #==============================================================================
# ** Game_Party
#------------------------------------------------------------------------------
# This class handles the party. It includes information on amount of gold
# and items. Refer to "$game_party" for the instance of this class.
#==============================================================================
class Game_Party
#--------------------------------------------------------------------------
# * Face Down
# id: party member ID
#--------------------------------------------------------------------------
def face_down(id)
#
character = @characters[id] # Get the train 'actor' by ID
character.turn_down # Use Game_Character turn cmd
#
end
#--------------------------------------------------------------------------
# * Face Left
# id: party member ID
#--------------------------------------------------------------------------
def face_left(id)
#
character = @characters[id] # Get the train 'actor' by ID
character.turn_left # Use Game_Character turn cmd
#
end
#--------------------------------------------------------------------------
# * Face Right
# id: party member ID
#--------------------------------------------------------------------------
def face_right(id)
#
character = @characters[id] # Get the train 'actor' by ID
character.turn_right # Use Game_Character turn cmd
#
end
#--------------------------------------------------------------------------
# * Face Up
# id: party member ID
#--------------------------------------------------------------------------
def face_up(id)
#
character = @characters[id] # Get the train 'actor' by ID
character.turn_up # Use Game_Character turn cmd
#
end
end
#==============================================================================
# ** Game_Character
#------------------------------------------------------------------------------
# This class deals with characters. It's used as a superclass for the
# Game_Player and Game_Event classes.
#==============================================================================
class Game_Character
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
alias game_char_all_party_faces update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
#
if self.is_a?(Game_Player) # If testing the player
change_facing(@direction) # Change facing on player dir
end
game_char_all_party_faces # Perform the original call
#
end
#--------------------------------------------------------------------------
# * Change facing direction of party members
# facing : player facing direction
#--------------------------------------------------------------------------
def change_facing(facing)
#
for actor in 0..2 # Cycle through followers
case facing # Branch on player direction
when 2 ; $game_party.face_down(actor) # Run face down for actor
when 4 ; $game_party.face_left(actor) # Run face left for actor
when 6 ; $game_party.face_right(actor) # Run face right for actor
when 8 ; $game_party.face_up(actor) # Run face up for actor
end
end
#
end
end
RE: Is there a script to make train actors face the same way as the player? - Ace_V - 04-07-2026
Thanks for the help, kyonides and DerVVulfman!
I realized I could use the previous make_me_turn script call and put those in a common event with conditional branches that checked the player's direction. That solved it
There are some instances in the game where you could approach story-related NPCs from various directions, and so I couldn't just use make_me_turn_right or any specific direction because I would not know where the player would approach the NPC from. Only realized today that I could use conditional branches to find out.
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