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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: ![]() Pages:
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RE: What's up, RMers? - kyonides - 05-11-2020 I won't hide the fact I've been working on my HiddenChest engine as usual ![]() KDE, a framework based on Qt, and Qt itself are just libraries that enable you to create GUI with a relatively modern look on Linux and even Windows if you get the respective packages as well. You can just make your application and it will automatically adapt to its corresponding Qt / KDE theme. That means if you had chosen some light or dark theme for your OS, it will apply it to your app in no time as well. Right now it only features minimal versions of my customized Actor and Class Ruby classes. For instance, Actor also sports its own nickname and long description! Yeah, Class also has such a description. Curiously, saving data was a pain you know where. I could only store the Actor's data but Class's data always failed for one reason or another. Now I've finally fixed that! ![]() Currently its dimensions are 860 pixels wide and 740 pixels high. RE: What's up, RMers? - kyonides - 05-12-2020 Got Brand New Spoilers!
![]() Some of you might not be able to recall I ever tried to create a database editor of my own, but that's exactly what I've been doing, guys! ![]() ![]() ![]() ![]() That's how I ended up picking a couple of GUI's and lamenting how some of them stopped being developed or are no longer including extra scripting languages as part of their default support. ![]() ![]() Even so I found out the cross platform GUI called Qt could help me here. ![]() ![]() ![]() ![]() ![]() Anyway, you can now take a look at my version of a database, using a KDE dark theme of course. ![]() ![]() ![]() Yeah, it was compiled on Kubuntu. ![]() HiddenChest Database Mockup
RE: What's up, RMers? - Mel - 05-12-2020 That database editor looks interesting especially since the editor from RMXP has all these annoying limits. RE: What's up, RMers? - DerVVulfman - 05-13-2020 MAKE THE MAP EDITOR!!!!!! Well, once the Tileset database is done at least, can't make maps. It's kinda needed. RE: What's up, RMers? - kyonides - 05-13-2020 ![]() Nah, not gonna make them! ![]() Anyway, I came back late at night to tell you that this two tabs are working at some 98% of effectiveness. ![]() ![]() ![]() ![]() And yes, you can now set weapons and armors at will. ![]() ![]() RE: What's up, RMers? - Mel - 05-13-2020 An improved RMXP mapeditor with more layers would be a dream though.. After completing the database editor you will get bored again anyway :) RE: What's up, RMers? - kyonides - 05-13-2020 The other day I was telling Wulfo that I'd just include a single layer there if I ever make a map editor. ![]() Getting bored? ![]() ![]() Edit ![]() ![]() ![]() ![]() Reedit ![]() ![]() RE: What's up, RMers? - Steel Beast 6Beets - 05-15-2020 I still can't get over how the map engine was horribly kneecapped in both VX and ACE. I don't own MV so I don't know if things got better on that front. RE: What's up, RMers? - Mel - 05-15-2020 Sadly RMMV mapping is the same mess :/ RE: What's up, RMers? - DerVVulfman - 05-16-2020 Their idea of making it ... easier. Automated 'shadows' when you make buildings, sure. But they started off shrinking the number of tiles across/down, limited the number of tilesets from A to E, and other literal downgrades, |